Libra | Part Two

Rethinking the theme and the main idea we came up with 3 :

  • a player Fighting insects and bugs
  • Humanity defending earth from aliens
  • Keeping the balance of nature and machinery to sustain a suitable life in Earth

We decided to go with the third one. Main plot is set in the near future were humanity sustained the perfect balance between machinery and nature. The Player has to keep that balance to reach the win condition of the game which is a set number of population. we also discussed the possibility to make the player evil were he decides to kill humanity.

here is the  presentation for pitch two :

we decided to name the game Libra. The word Libra means scale and balance which is perfect for this game. Through out the game the player has to keep earth in balance and try to manage his resources waiting for a disaster to happen and try to re balance it back to normal. the disasters are shown in the next slide.

this is an idea for the game interface and how it would look like. We had an interesting comment about the good combination of green and blue, and how we picked blue to present machinery, but here it looks like water.

The pitch was green lit. we also got a better suggestion for the game where we change it to a unknown planet. to make it more abstract and to avoid some issues people might have with the idea of machinery and nature. Also to be able to use other colors to avoid the confusion.

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