Death Match level design process | Part 1

This was my first project in game design, after learning the theory in game design I started implementing them in this death match level using UDK Engine. The initial sketch  shows the basic space, conflict points and spawn points.

sketches3

map1

The map design is symmetrical. Designing a symmetrical map works well with death match. Players will have equal opportunities to reach zones and spaces. The map will have 2 teams, 2 players each. every player will spawn in one of the rooms.

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