Death Match level design process | Part 3

Inspiration

The level design was first inspired when I was running on our local Corniche in Abu Dhabi, UAE. These tunnels entrances were the main idea for the spawn rooms.

14-2 6256850771_1dc14ca13f_m abu-dhabi-city-corniche-water-05_29489_600x450 img_0501

The majestic feeling you get when you walk these entrances gave me the second inspiration idea which is the Mesopotamian civilization. I was always fascinated by its history, architecture, and art.  After doing research and studying the architecture I started creating assets to build the level up.

Mesopotamian_spirit_house_1_REM P6190071 winged_bull_louvre_by_mattnortz-d2zy9vf       _ylt=A0PDoX9ZQYxPCkEA9w mesopotamia

One thought on “Death Match level design process | Part 3

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s