Inspiration
The level design was first inspired when I was running on our local Corniche in Abu Dhabi, UAE. These tunnels entrances were the main idea for the spawn rooms.
The majestic feeling you get when you walk these entrances gave me the second inspiration idea which is the Mesopotamian civilization. I was always fascinated by its history, architecture, and art. After doing research and studying the architecture I started creating assets to build the level up.
One thought on “Death Match level design process | Part 3”