Arcade Trip is a video party game, the game is set in an arcade where you choose the game from the arcade machine you want to play. This Prototype has three mini-games; Bricknator, Fish Eater, and UFOwned. The mini games are played with two players, the players compete in the mini games to win the game.
is an inspiration for Bricknator, the concept of destroying brick with the ball.
an inspiration for the game Fish Eater, how the snake gets bigger every time it eats.
Rabbid Party Games
Game Environment| Level Design | Look and Feel
The players start the game in an arcade, then they have to pick an arcade machine in order to play a mini game. The three games available in this prototype are :
The game is set in the deep sea, each player will control a fish and try to eat the food
spawning in the playing area. The more you feed the fish the bigger it gets, and when your fish is big enough you start chasing your opponent to eat him/her
Each player will control a paddle, player’s one paddle will be at the bottom, and player’s two paddle
will be at the top of the screen. players can only move left and right and try to control their ball to
hit the bricks in the middle. Every time you hit a brick your score increases. The ball in your
position should have the same color as your paddle. If player one is in the Red Team then his ball
will be red as well, and if you touch your opponent’s ball you will change the ball’s color from blue
to red. The game is only 1 min, the player with the highest score wins the game.
Players will be in space where one player is controlling a space ship (the aliens), and the other
player is controlling a Laser ( defending the human colonies). The player controlling the ship will try
to touch one of the three planets in the game to deploy his/her aliens in the planet. The number of
aliens increasing in the planet will be shown in a gui system at the top right of the screen. Player
two will have to stop player one from staying in the planet for too long by shooting player one with
his/her laser to stop player one from deploying the aliens.