Death Match level design process | Part 1

This was my first project in game design, after learning the theory in game design I started implementing them in this death match level using UDK Engine. The initial sketch  shows the basic space, conflict points and spawn points.



The map design is symmetrical. Designing a symmetrical map works well with death match. Players will have equal opportunities to reach zones and spaces. The map will have 2 teams, 2 players each. every player will spawn in one of the rooms.